Animation Added to Game


  

I have imported the animated character into Unity with fully functional animations including walking forwards and backwards, waving and an idle animation.

  
  

The process was a little interesting for my taste, the wave and the idle animation were easy enough, and making the character walk wasn't too bad either, the issues cropped up in trying to get the character to walk backwards, the trouble was parameters, which I had to look into to achieve this, setting up a parameter to determine the speed of the animation in relation to my parameter Speed used as a multiplier.

An interesting titbit about this study was that I initially placed the door in a position that blocked the character model. Like this.

  

Something that occurred to me after I'd done this and fixed it was how interesting a fixed camera that didn't show the player character would be, which eventually led me to coming up with my horror game idea in a later self study.

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